
- #Pcgamer battletech flashpoint how to#
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I was really happy to see LosTech being awarded from some of these contracts given how stingy the main game was with this. The flashpoint description on the main map says if the rewards are rare or LosTech items or even a new mech, so you can go the ones that pay best – you know, the LosTech ones. And, in addition to whatever price and salvage rights you bargain for, at the conclusion of the flashpoint you are additionally awarded a very rare item or even LosTech. They will offer you a standard contract, but the missions are normally anything but standard. Each time you arrive at a flashpoint, you are treated to a cut scene where the person making the offer, which can either be a house official, a special guest, or even someone famous from BattleTech lore like the leader of the Kell Hounds, gives you a mission briefing. They have limited duration, normally around 180 days, before they expire and some other mercenary company presumably takes the contract.

They will be needed.Ī flashpoint shows up on the galaxy map as a blinking yellow symbol around a planetary system. Plus, you should have well-trained pilots and good quality mechs at that point. And that gives you both opportunity for profit and lots of post-game content. They key thing is that they don’t really like all-out war with one another, which can really eat up the profits, so mercenaries are called on for both their skill and expendability. It seems like every house is angling to squeeze a few more C-bills out of their rivals, if not outright take control of some of their planets. The DLC brings all the post-Star League houses to the forefront once again, including all their various schemes and plots they are always leveling against one another from the pen and paper game. In short, life is pretty boring after you win back the throne for The Restoration.Īnd then comes Flashpoint. By this point in the game, everyone probably already knows what to expect in each of them, which ones are traps, and which ones you should ask for salvage priority over raw take-home pay. The planets were packed with the same one-off missions that we had seen throughout the entire game. However, prior to Flashpoint, none of that ever happened. Incidentally, the game’s main splash screen now also teases two more DLC, one called Urban Warfare due next year, and one unnamed one without a firm release date.Īfter conquering the main game, the crew of your ship talk about adventuring deeper into the galaxy, finding LosTech and going on lots of exciting missions.
#Pcgamer battletech flashpoint how to#
They require both a well-designed lance and a good understanding about how to achieve victory against different opponents honed from lots of deadly experience. The DLC is mostly designed as late game content, as the scenarios are in some cases extremely challenging and filled with powerful opponents. I kept my game-winning save in place in anticipation of Flashpoint, and was very glad for that decision. While the original title was a little bit lackluster, the Flashpoint DLC injects a much needed element of excitement and even strategy into the core game.įlashpoint missions won’t appear until the main campaign is done, so if you have to start over, it will be a long while before you can see them. It’s published by Paradox Interactive, which recently bought out the developer.

#Pcgamer battletech flashpoint Pc#
You only need to survive for 10 rounds.BATTLETECH Flashpoint is the latest DLC for the core BATTLETECH game, developed by Harebrained Schemes and available for the PC and the Steam service. You do not need to destroy all enemy units. You will need to do this every 2-3 rounds, as sometimes the AI will break away and resume attacking buildings (doesn't happen all the time, but it DOES happen)

Once an enemy unit has been attacked by one of your units, it will ignore the base and go for your mechs, so you can "tag" up to 3 units at a time with a Multi-shot pilot to protect the base.

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They will disappear after the mission, so feel free to be reckless with them. You are provided a temporary Hatchetman + a temporary Mechwarrior with Bulwark and Sure Footing. Option B - +/++/+++ stuff, mech parts, etc. Option A - +/++/+++ stuff, mech parts, etc. Option B - Choose to drop after Sentry Team Alpha has left the field (1st Part 4v8 Escort w/ AWS-8Q spawn, 2nd Part 4v8/4v12 Defend Base + Temporary use of Hatchetman) Option A - Drop during Sentry Team Alpha's Patrol Window (1st part 4v6 Escort, 2nd Part 4v8/4v12 Defend Base + Temporary use of Hatchetman)
